I̽tuqüe Ti̽ Med (/ˈi̽tuq˔/ /ti̽/ [legal] [plastic]) is a subtropical Large City located in the Ashenead County of the Viceroyalty of Rosid.
The name I̽tuqüe Ti̽ Med is derived from the Wood Elvish language, as I̽tuqüe Ti̽ Med was founded by Gencoss Agondren, who was culturaly Wood Elven.
Climate
I̽tuqüe Ti̽ Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 11°C (51°F). I̽tuqüe Ti̽ Med receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. I̽tuqüe Ti̽ Med covers an area of nearly 267 km2 (106 mi2), and an average elevation of 174 m (570 ft) above sea level.
Overview
I̽tuqüe Ti̽ Med was founded durring the early 12th century in winter of the year 1116, by Gencoss Agondren. The establishment of the new community went well, with no major obsticles durring construction.
I̽tuqüe Ti̽ Med was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and I̽tuqüe Ti̽ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
I̽tuqüe Ti̽ Med is buildings are speckled and packed arround broad packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. I̽tuqüe Ti̽ Med's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around I̽tuqüe Ti̽ Med gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.
Civic Infrastructure
I̽tuqüe Ti̽ Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
I̽tuqüe Ti̽ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
I̽tuqüe Ti̽ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽tuqüe Ti̽ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽tuqüe Ti̽ Med's parks.
I̽tuqüe Ti̽ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽tuqüe Ti̽ Med.
I̽tuqüe Ti̽ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
I̽tuqüe Ti̽ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̽tuqüe Ti̽ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
I̽tuqüe Ti̽ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
I̽tuqüe Ti̽ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽tuqüe Ti̽ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽tuqüe Ti̽ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽tuqüe Ti̽ Med's public wards, blessings, and other arcane systems.
I̽tuqüe Ti̽ Med has an Administrative Academy which trains individuals in the administrative arts.
I̽tuqüe Ti̽ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽tuqüe Ti̽ Med's grid is powered by an arcane means.
I̽tuqüe Ti̽ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
I̽tuqüe Ti̽ Med has a first rate hospital which caters to anyone in need of long term medical care.
I̽tuqüe Ti̽ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
I̽tuqüe Ti̽ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽tuqüe Ti̽ Med's natural decorations nor waterways.
I̽tuqüe Ti̽ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
I̽tuqüe Ti̽ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̽tuqüe Ti̽ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
I̽tuqüe Ti̽ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s more than one leader in I̽tuqüe Ti̽ Med, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
I̽tuqüe Ti̽ Med's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In I̽tuqüe Ti̽ Med there are unidentifiable people in the fog, but it seems to be okay.
The Gluttongrass near I̽tuqüe Ti̽ Med are known to be more aggressive than normal.
I̽tuqüe Ti̽ Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Enchantment energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 124
Farmers: 174
Farm Laborer: 349
Hunters: 216
Milk Maids: 157
Ranchers: 85
Ranch Hands: 163
Shepherds: 161
Farmland: 250298 m2
Cattle and Similar Creatures: 15722
Poultry: 188667
Swine: 12577
Sheep: 628
Goats: 125
Horses, Mounts, and Beasts of Burden: 6288
Craftsmen
Arms and Toolmakers: 131
Blacksmiths: 157
Bookbinders: 79
Buckle-makers: 86
Cabinetmakers: 136
Candlemakers: 216
Carpenters: 220
Clothmakers: 184
Coach and Harness Makers: 65
Coopers: 161
Copper, Brass, Tin, Zinc, and Lead Workers: 90
Copyists: 62
Cutlers: 53
Fabricworkers: 142
Farrier: 339
Furriers: 40
Glassworkers: 216
Gunsmiths: 132
Harness-Makers: 60
Hatters: 117
Hosiery Workers: 45
Jewelers: 71
Leatherwrights: 161
Locksmiths: 64
Matchstick makers: 103
Musical Instrument Makers: 91
Painters, Structures and Fixtures: 82
Paper Workers: 93
Plasterers: 88
Pursemakers: 106
Roofers: 66
Ropemakers: 62
Rugmakers: 61
Saddlers: 114
Scabbardmakers: 138
Scalemakers: 66
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 60
Shoemakers: 61
Soap and Tallow Workers: 246
Tailors: 381
Tanners: 81
Upholsterers: 89
Watchmakers: 83
Weavers: 190
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 45
Beer-Sellers: 84
Booksellers: 98
Butchers: 165
Chandlers: 161
Chicken Butchers: 177
Entrepreneurs: 66
Fine Clothiers: 165
Fishmongers: 153
Florists: 37
Potion Sellers: 110
Resellers: 273
Spice Merchants: 87
Wine-sellers: 128
Wheelwright: 98
Woodsellers: 59
Service workers
Bakers: 369
Barbers: 279
Coachmen: 95
Cooks: 262
Doctors: 138
Gamekeepers: 95
Grooms: 55
Hairdressers: 241
Healers: 167
Housekeepers: 196
Housemaids: 349
House Stewards: 190
Inns: 61
Laundry maids: 120
Maidservants: 196
Nursery Maids: 116
Pastrycooks: 190
Restaurateur: 299
Tavern Keepers: 285
Specialized Laborer
Ashworkers: 86
Bleachers: 56
Chemical Workers: 35
Coal Heavers: 131
In-Town Couriers: 142
Long Haul Couriers: 133
Dockyard Workers: 116
Gas Workers: 30
Hay Merchants: 51
Leech Collectors: 177
Millers: 133
Miners: 153
Oilmen and Polishers: 95
Postmen: 153
Pure Finder: 82
Skinners: 174
Sugar Refiners: 36
Tosher: 95
Warehousemen: 216
Watercarriers: 132
Watermen, Bargemen, etc.: 179
Skilled Laborers
Accountants: 78
Alchemist: 96
Clerk: 125
Dentists: 64
Educators: 159
Engineers: 88
Gardeners: 62
Mages: 47
Plumbers: 66
Pharmacist: 73
Professors: 27
Scientists: 46
Wizards: 26
Civil Servants
Adventurers: 61
Bankers: 86
Civil Clerks: 149
Civic Iudex: 72
Consultants: 40
Exorcist: 131
Fixers: 70
Kami Clerk: 122
Landlords: 127
Lawyers: 75
Legend Keepers: 103
Militia Officers: 524
Monks, Monastic: 184
Monks, Civic: 190
Historian, Oral: 139
Historian, Textual: 77
Policemen, Sheriffs, etc.: 153
Priests: 251
Rangers: 83
Rat Catchers: 96
Scholars: 95
Spiritualist: 114
Slayers: 35
Storytellers: 228
Military Officers: 224
Cottage Industries
Brewers: 179
Comfort Services: 224
Enchanters: 72
Herbalists: 69
Jaminators: 224
Needleworkers: 224
Potters: 99
Preserve Makers: 190
Quilters: 96
Seamsters: 330
Spinners: 174
Tinker: 73
Weaver: 153
Artists
Actors: 68
Architects: 24
Bards: 98
Costumers: 36
Dancers: 73
Drafters: 40
Engravers: 49
Fine Furniture Carpenters: 30
Glaziers: 66
Inlayers: 61
Musicians: 190
Painters, Art: 32
Playwrights: 66
Sculptors, Art: 54
Wood Carvers: 224
Writers: 216
Produce Industries
Butter Churners: 202
Canners: 196
Cheesmakers: 241
Ice Merchants: 28
Millers: 131
Picklers: 103
Smokers: 77
Stockmakers: 69
Tobacconists: 104
Tallowmakers: 161
23874 of I̽tuqüe Ti̽ Med's population work within a Foundational Occupation.
1305 work in Agriculture
5379 work as Craftsmen
1950 work as Merchants
3703 work as Service Workers
2405 work as General Laborers
957 work as Skilled Laborers
3429 work as Civil Servants
2107 work in Cottage Industries
1327 work as Artists
1312 work in Produce Industries
36500 of I̽tuqüe Ti̽ Med's population do not work in a formal occupation, but do contribute to the local economy. 2515 (4%) are noncontributers.
Points of Interest
Due to a magical anomaly, I̽tuqüe Ti̽ Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century, I̽tuqüe Ti̽ Med was attacked by savage harpiess living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is I̽tuqüe Ti̽ Med lost 293 people, 298 livestock, and 26 buildings. The conflict ended after roughly 203, when members of I̽tuqüe Ti̽ Med's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in a stalemate for I̽tuqüe Ti̽ Med's forces. The war is remembered in legend by I̽tuqüe Ti̽ Med's bards, historians, and legend keepers.